top of page

KANPEKI

Level / Narrative design

Genre - Survival-horror, Narrative
Engine - Unity
Duration - 2 months

I created the level design for the second level of the game : the mall. ​This level has a main hub, a hall that leads to the different shops. Players will come back to this area to open the locked doors and shortcuts once they found the good items.

HITMAN - Blood Capital

Level / Narrative design

Blueprint

Genre - Open world, Stealth
Engine - Unreal Engine 5
Duration - 2 weeks

I adapted the formula of the Hitman games by IO Interactive into an open world for this school exercise. The map seen on these pictures was made in a week, letting you roam across a portion of the city for your assassination contracts.

Hitman
Voir

A Plague Tale: Innocence - Chapel

Level design

Blueprint

Genre - TPS, Adventure
Engine - Unreal Engine 5
Duration - 2 weeks

This exercise was made under the direction of a Level designer at Asobo. I had to complete a mission design document for a cut level of the first A Plague Tale game, before creating the functioning block-out in a game engine.

Original map for the level

Pescalera

Level / Game design

Genre - Fast FPS, Arena shooter

Engine - Unity
Duration - 4 months

This wacky fast FPS was created as my Year 4 project. The player must defend his city against hordes of hostile seagulls by catching different kinds of fish, and using them as weapons or ammunitions.

Pescalera
Voir

Feathers & Tail

Level / Game design

Blueprint

Genre - Coop, Survival
Engine - Unreal Engine 4
Duration - 6 months

In this Year 3 project, you play as a crow and a wolf, helping each other to hunt in a mystical forest full of wonders and danger. You need to look for preys, hunt, avoid traps and predators to reach the top of the mountain together.

bottom of page