KANPEKI
Level / Narrative design
Genre - Survival-horror, Narrative
Engine - Unity
Duration - 2 months
I created the level design for the second level of the game : the mall. This level has a main hub, a hall that leads to the different shops. Players will come back to this area to open the locked doors and shortcuts once they found the good items.
HITMAN - Blood Capital
Level / Narrative design
Blueprint
Genre - Open world, Stealth
Engine - Unreal Engine 5
Duration - 2 weeks
I adapted the formula of the Hitman games by IO Interactive into an open world for this school exercise. The map seen on these pictures was made in a week, letting you roam across a portion of the city for your assassination contracts.

A Plague Tale: Innocence - Chapel
Level design
Blueprint
Genre - TPS, Adventure
Engine - Unreal Engine 5
Duration - 2 weeks
This exercise was made under the direction of a Level designer at Asobo. I had to complete a mission design document for a cut level of the first A Plague Tale game, before creating the functioning block-out in a game engine.

Feathers & Tail
Level / Game design
Blueprint
Genre - Coop, Survival
Engine - Unreal Engine 4
Duration - 6 months
In this Year 3 project, you play as a crow and a wolf, helping each other to hunt in a mystical forest full of wonders and danger. You need to look for preys, hunt, avoid traps and predators to reach the top of the mountain together.