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Voir
Star Wars : Battlefront Prototype
Level / Game design
Level / Modeling art
Blueprint
Genre - TPS, Action, Tactical
Engine - Unreal Engine 5
Duration - 1.5 year
This project, inspired by the classic Battlefront games, lets you take part in epic battles in the Star Wars universe. As a soldier, vehicle, space ship or hero, you must fight and eliminate the opposite faction to retake the command posts across the maps.
LEVEL DESIGN
GAME MODES
CONQUEST
SPACE ASSAULT
Conquer all command posts, and eliminate the enemy team on iconic planets, designed for up to 150 units. Take control of various soldier classes, ground vehicles, turrets, legendary heroes and space ship to conquer the planet, on land and in the air.
Take part in epic space battles above the planet. Pilot various space ships to fight enemy fighters and take down their frigates. Defend your capital ship, or fly to the enemy's one to invade it and destroy its weak points from the inside.
PLAYABLE UNITS












1/1
The player can take control of various classes:
- Standard classes
- Special classes (require a specific amount of points)
- Heroes
Each class plays differently, and has a unique function on the battlefront. Each level is designed around these units and their unique traits (like shortcuts that only aerial units can take with their jetpack).

VEHICLES AND SHIPS








1/1
Players can pilot both ground and space vehicles to change the tide of the battle.
Just like units, vehicles have different statistics (speed, health, damage, size...) to make them feel different.
Vehicles
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