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SW Battlefront
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Star Wars : Battlefront Prototype

Level / Game design

Level / Modeling art

Blueprint

Genre - TPS, Action, Tactical
Engine - Unreal Engine 5
Duration - 1.5 year

This project, inspired by the classic Battlefront games, lets you take part in epic battles in the Star Wars universe. As a soldier, vehicle, space ship or hero, you must fight and eliminate the opposite faction to retake the command posts across the maps.

LEVEL DESIGN

Space - Geonosis

2 weeks

This map allows player to fight in space with ships, or invade the opposite faction's capital ship. These have weak points that can be destroyed from the inside, and lead to intense close range fights in the hallways and hangars.

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The asteroid field around the planet makes it more interesting to navigate through, the floating rocks can be destroyed or used to escape pursuers. Some of them are big enough to inhabit entire cave systems.

GAME MODES

CONQUEST

SPACE ASSAULT

Conquer all command posts, and eliminate the enemy team on iconic planets, designed for up to 150 units. Take control of various soldier classes, ground vehicles, turrets, legendary heroes and space ship to conquer the planet, on land and in the air.

Take part in epic space battles above the planet. Pilot various space ships to fight enemy fighters and take down their frigates. Defend your capital ship, or fly to the enemy's one to invade it and destroy its weak points from the inside. 

PLAYABLE UNITS

The player can take control of various classes:
-
Standard classes
- Special classes (require a specific amount of points)
-
Heroes


Each class plays differently, and has a unique function on the battlefront. Each level is designed around these units and their unique traits (like shortcuts that only aerial units can take with their jetpack).

VEHICLES AND SHIPS

Players can pilot both ground and space vehicles to change the tide of the battle.

Just like units, vehicles have
different statistics (speed, health, damage, size...) to make them feel different.

Vehicles
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