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ARGON

Level / Game / Narrative design

Level / Modeling / Character art

Blueprint / C#

Genre - TPS, Action, Metroidvania
Engine - Unity, Unreal Engine 5
Duration - 1 year

This action-oriented 3D Metroidvania takes place in a dark science-fiction universe. Fight with a deep and engaging combat sandbox, against hostile enemies in haunted realms, cursed by the origin of all things : the ARGON.

ORIGINAL VERSION

ARGON was originally designed as a 2D Metroidvania, focused on action, on the Unity Engine.

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I designed this original version over a few months, learning C# code on my own to program different mechanics (dash, shooting, AI behavior, dashing, moving elevator, UI...).

EARLY 3D VERSION

I decided to switch to the Unreal Engine, expanding the project to make it a 3D game.

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This meant reworking the Game Design Document, and the level design of the first world: the Omegapolis superstation (see left).

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