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ARGON
Level / Game / Narrative design
Level / Modeling / Character art
Blueprint / C#
Genre - TPS, Action, Metroidvania
Engine - Unity, Unreal Engine 5
Duration - 1 year
This action-oriented 3D Metroidvania takes place in a dark science-fiction universe. Fight with a deep and engaging combat sandbox, against hostile enemies in haunted realms, cursed by the origin of all things : the ARGON.
ORIGINAL VERSION
ARGON was originally designed as a 2D Metroidvania, focused on action, on the Unity Engine.
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I designed this original version over a few months, learning C# code on my own to program different mechanics (dash, shooting, AI behavior, dashing, moving elevator, UI...).
EARLY 3D VERSION
I decided to switch to the Unreal Engine, expanding the project to make it a 3D game.
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This meant reworking the Game Design Document, and the level design of the first world: the Omegapolis superstation (see left).





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